Rpmake vx ace iconset editor7/25/2023 ![]() ![]() You can either reformat them to 16 across, which would then give you 1 row of 16 and 1 row of 2 icons, or you can simply increase your image size (in the first step above) by 72 (24x3) and paste them directly. Save this image as IconSet.png in the Graphics/System folder of your game (NOT in the RTP folder under the main program or you will overwrite the default set with your new file).Ī quick note: if the icons you're using are formatted, for example as 6 icons across by 3 icons down, you have 2 options. ![]() (Make sure the icons you are using fit within the 24x24 grid). Open the icons you want to add to the default set in your image editing software and paste them into your open space at the bottom. Make sure it is aligned properly, which should be easy if snap to grid is enabled. Open the default icon set in your image editing software, and paste it into your new image. ![]() Set the grid size for your image to 24x24, and turn on snap to grid. you want to add 114 icons, which is 18 more than a 384x936 image could hold, so you need to increase the image height by 48, 24 to hold the first 16 icons, and then another 24 to hold the remaining 2). For every 1-16 icons over that, add 24 to the image height (e.g. So if you wanted to add 96 or fewer icons, you could set the image size as 384x936. Each icon is 24x24 (so the default set has room to include 6 more rows, each with 16 icons, for a total of 96 more icons). The default icons set is 384x936 and has 33 rows of 16 icons each. To determine the size, you need to know how many icons you're adding. Open an image editing program such as Photoshop, Gimp, etc. There's a few ways to do it, but here is one that pretty much anyone can do: ![]()
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